Competition rules

These are the generals terms and rules which apply to all competition if nothing else is stated in the specific competitions detailed description.


This refers to competitions where the user sends in fan art to enter the competition.


You hereby warrant and represent that you own all rights to all Entry Materials submitted by you; and that all such Entry Materials are original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary right of any other person or entity. Both handmade and digital artworks are eligible.

Criteria for winning

The following three criteria will be judged:

  1. Skill: simply put, how does it look?
  2. Uniqueness: what makes this artwork stand out from the rest?
  3. Effort: what level of effort was put into the artwork?


The Claimony team will be the sole judge of the artworks and ruling cannot be appealed.


This refers to competitions where the user competes by unlocking achievements in the selected game(s).


In any gameplay competition, the goal is to gain as many achievements as possible from start date to end date of the competition. This shall be performed by normal gameplay. Normal means it is for example forbidden to use the following methods to gain achievements in the game:

  • Using achievement unlockers
  • Upload of saved game files
  • Modifying game files
  • Play on achievement servers

In case of a tie, the winner is the one with the lowest recorded game time from first to last achievement.

Hidden credit number

In some gameplay competitions there is a hidden credit number. This will be clearly stated in the competiton details. In this case, a special prize is handed out to the user in the competition who's credits gained in the competition are closest to the hidden number. The hidden credits number will always be between one (1) and the maximum number of credits available in the competition game when the competition started. For example: A competition is held in Civ 5. There are at the start of the competition 12870 credits available in that game. A random number between 1 and 12870 is selected (using Let's say that number is 1341. The player who comes closest to 1341 during the competition wins the prize.

In case of a tie, the winner is the one with the lowest recorded game time from first to last achievement.

Achievement multipliers

In some gameplay competitions the credit value for achievements are multiplied during the competition. The multiplying factor is clearly stated in the competiton details. Note that the extra credits are handed out after the competition when the results have been verified.